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Old May 10, 2006, 10:02 PM // 22:02   #1
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Default Suggested Themes for Later GW Chapters

This subject has been brought up several times but it's always fun to discuss and get creative. I'll start it off.

I always thought that a roman/greek/persian theme would be cool, pretty much a mediterranean theme. They have very interesting and different cultures and architures.

For PvP, things like gladiator arenas and the olympic games would be awesome. For example, in the olympic games there could be different events like team survival. The point would be to survive as long as you can against an endless stream hostile forces. Top records can be set and record holders will get titles and such.

As far as PvE content is conerned, things like huge temples such as the Parthenon or structures similar to the Taj Mahal would be nice. Melee characters will have armor similar to that of hoplites and such. Headgears such as turbans would be cool. Casters would wear robes like greek philosophers did.

It would also be awesome to have celtic/nordic/viking themes. I love horned helms.

One feature I would also like to see in the future is a huge redwood forest type of lanscape.

Or maybe A.Net could steer away from the whole worldy theme concepts and create a whole new world with brand new never before seen cultures and armors and buildings etc. I thought GW Prophecies was really innovative in that perspective.

Lets see what you guys got.

Last edited by Halc yon; May 10, 2006 at 10:14 PM // 22:14..
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Old May 10, 2006, 10:12 PM // 22:12   #2
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An underground theme perhaps?
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Old May 10, 2006, 10:16 PM // 22:16   #3
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I am more interested in what new features it could add.
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Old May 10, 2006, 10:20 PM // 22:20   #4
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Underground theme is cool. Underwater too. Also floating islands. Or a Carribean style theme.

Can you guys elaborate?
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Old May 10, 2006, 11:02 PM // 23:02   #5
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I think that ascolon is already strongly Greek influenced, with Ascolon city and the landscape, it seems rather European to me, with a touch of chinese influence (Great Wall).

I was thinking more along an Island Theme, along with the Seafaring idea I had, sailing around and fighting on the sea and on several unique islands would be very interesting. I am also interested in an Egyptian/Aztec type theme, I can realy dig a Necromancer in a Pharoh hood, and ornate gear, as well, they could start introducing more "lesser" patheons, like a new continent or even world founded or influenced by the children/offspring of the original gods.

A subterrainian and even floating continent theme would be very interesting, it may be a bit far fetched, but in the expectation of multiple expansions over only a few years time, several themes could be realized.

I am also interested in some returning themes, it would be sad if the entirety of Tyria was forgotten, and never returned to.
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Old May 10, 2006, 11:03 PM // 23:03   #6
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Any1 ever seen the work of Hayao Miyazaki? A.Net should get some1 as creative as him to work on a guild wars chapter.
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Old May 10, 2006, 11:06 PM // 23:06   #7
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Because Jeff Strain said these places in Guild Wars are not based solely on a region like Asia for Factions, but rather the mythology of that area, I suggest adding something based on Norse mythology.

Norse mythology is with Loki (as many know from iRO) and other gods. It's similar to Greek and Roman mythology is many ways, but would make it more original than all the Roman games out there.
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Old May 10, 2006, 11:06 PM // 23:06   #8
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Revisiting Tyria 100 years after prophecies. You could switch between times in time portals like you can switch between continents on the boat icons. Quests in prophecies can alter the new chapter too. And it will give us a definite answer to a lot of unanswered questions at the end of prophecies.
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Old May 10, 2006, 11:22 PM // 23:22   #9
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Carribean theme definately. New feature: sailing/naval combt. make it as complex or simplistic- doesn't matter. I want it. Cannons, boarding enemy ships, every thing. May need some engine modifications for moving ships, but it wold rock.
One of the new classes: pirate, has a pistol with half the range of spells and a short sword. Armor: 80 or so, more than ranger, maybe almost as much as warrior, but no absorbtion bonuses. energy: same as ranger I guess.
Or, of course, any existing pirate class concept would work.
Then we can have the timeless battle whose outcome has been argued countless and endless times: Ninjas(Assassins) vs. Pirates.

But in all seriousness, ship-to-ship naval combat complete with cannons and angleing/positioning of ships would rock. Classes of course wouldn't matter as much untill one or both ships are at a dead stop next to eachother and the real fun begins: boarding the enemy's ship.
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Old May 10, 2006, 11:25 PM // 23:25   #10
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Quote:
Originally Posted by Lexar
Revisiting Tyria 100 years after prophecies. You could switch between times in time portals like you can switch between continents on the boat icons. Quests in prophecies can alter the new chapter too. And it will give us a definite answer to a lot of unanswered questions at the end of prophecies.
Or go to the past. Tring to stop everything has started. Saving the Orr before the Cataclysm, etc.

It must be original at the same time. I agree with underwater. Imagine the world in prophecies with an underwater city or something like that. I dont mean Atlantis in there . Bah its mythology.

We have:
  • Wasteland - Ascalon
  • Mountain snow - Shiverpeaks
  • Tropical - Kryta
  • Jungle - Maguuma
  • Desert - Crystal Desert
  • Volcano - Ring of Fire

Special Area large explorable
  • Sorrow Furnace - Mining camp
  • The Underworld - Underground
  • Fissure of Woe - Unknown... never been there

If we want to be original, just try to not follow these points

Last edited by Francis Demeules; May 10, 2006 at 11:29 PM // 23:29..
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Old May 10, 2006, 11:25 PM // 23:25   #11
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I like your enthusiam R A C but i think that having pistols or guns for weapons would totally throw off the feel of Guild Wars. Could happen. You guys think A.Net would ad pistols and such?

Last edited by Halc yon; May 10, 2006 at 11:28 PM // 23:28..
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Old May 10, 2006, 11:30 PM // 23:30   #12
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Quote:
Originally Posted by Halc yon
I like your enthusiam R A C but i think that having pistols or guns for weapons would totally throw off the feel of Guild Wars. Could happen. You guys think A.Net would ad pistols and such?
Just a feeling to kill Lich lord with a Tromblon or Pistol

/put matrix glasses
/focus

.... lag
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Old May 10, 2006, 11:36 PM // 23:36   #13
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Perosnally i agree that pistols etc would ruin the game as it is at the moment.

There doesnt seem to be many themese that havnt been covered in some way, persoanlly if theres any innercity business in CH3 im gonna cry. But apart from that, i dont really think they can go wrong.

They could possibly do a Native American thing, or maybe African based CH may work. Also I think a Nordic thing would rock too, would be great to run around as Thor or Ordin wannabes, hehe.
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Old May 10, 2006, 11:41 PM // 23:41   #14
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a native american theme would be cool, with all the mythology and folklore and all. there are also tons of landscapes in america to draw from such as redwood forests and the death valley or the everglades.
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Old May 10, 2006, 11:44 PM // 23:44   #15
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I would like to see some good updates some cool original classes and a cool new theme like perhaps more into the Zaishen
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Old May 10, 2006, 11:51 PM // 23:51   #16
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Wow. I never thought about how cool a necro would look in those egyptian pharoh costumes, or maybe a necro wrapped up like a mummy would be cool. And they could have cobra head staves!

Last edited by Halc yon; May 10, 2006 at 11:55 PM // 23:55..
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Old May 10, 2006, 11:59 PM // 23:59   #17
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I could really see something in the underground/underwater combo. It'd be really awesome if they could add swimming support too. You could have flooded tunnels that you need to get through with only small trapped pockets of air, subterrainian lakes, rivers, caves. All that could be used in conjunction with the land to create a really interesting world. They'd need to let the game detect the Z axis though to prevent collision when in the multi-levelled caves.
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Old May 11, 2006, 01:09 AM // 01:09   #18
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Quote:
Originally Posted by Halc yon
And they could have cobra head staves!
Isnt Hypnotic staff a Cobra for Illusion?
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Old May 11, 2006, 01:11 AM // 01:11   #19
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I only played warriors, necros, and eles so i don't know anything about mesmers and their weapons.
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Old May 11, 2006, 03:51 AM // 03:51   #20
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If by some chance my brain is sucked out with a tube, and I actually buy chapter three, I'm hoping for a european influence in design. However, the kurzick areas, are probably the nicest looking game landscapes I have ever seen.
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